
- #Halo for mac history mac os x#
- #Halo for mac history update#
- #Halo for mac history code#
- #Halo for mac history Pc#
#Halo for mac history Pc#
A PC game bug which prevented eMacs and other analog monitors with high refresh rates from syncing to 640x480 resolution has been fixed. We strongly recommend disabling this new option on lower-end video hardware. This option is only available in the ATI Pixel Shader and NVIDIA NV shader modes. A Model Reflections option has been added to the Halo Graphics Settings window. Additional functionality which provides reflective surfaces for objects and vehicles on some NVIDIA hardware has been added to the NV Shaders rasterizer. Previously, the game would spontaneously quit at launch on a monitor set to Thousands of colors if Windowed Mode and NV Shaders were active. Halo now checks to make sure the main display is set to Millions of colors before trying to play in windowed mode. Active camo no longer causes a hang when using the NV Shaders, and the effect works correctly even with model reflections off. Gamers with video cards equipped with 128 MB or more VRAM may now set Halo's game resolution to greater than 1600x1200 if their monitor supports it. Gamers with the new NVIDIA 6800 video hardware may play Halo using either the NV Shaders or ATI Pixel Shaders modes. #Halo for mac history code#
The PC code had been updated with a GameSpy Security Hot-Fix to prevent a malicious user from being able to shut down the game on the server.
The Mac code has been synchronized with version 1.05 of the PC code (Build 610). A memory calculation bug in Macs with greater than 4GB of RAM has been fixed. Added a check to make sure the path to the Users/user name/Documents folder was valid. The rasterizer_fps console command is working again. A problem in the Pixel Shaders where 2D overlays (menus, health & shield indicator, ammo indicator, etc) would turn bright blue has been fixed. Minor optimizations have been made to the blur and warp screen effects on NVIDIA 5200 fx, 4 Ti, and 3 Ti hardware. Optimizations to the Vertex Shaders rasterizer have been made for ATI 8500/9000/9200 hardware. The plasma shield effect has been fixed on ATI 9600/9700/9800 level hardware. A bug with night vision has been fixed on NVIDIA 5200 fx, 4 Ti, and 3 Ti hardware. A bug with decal textures has been fixed on NVIDIA 5200 fx, 4 Ti, and 3 Ti hardware. #Halo for mac history mac os x#
Lens flare effects have been greatly optimized for gamers using Mac OS X 10.3.5 or later. This prevents performance loss and graphics bugs. Model Reflections are now always active when using Pixel Shaders on ATI 9600/9700/9800 and NVIDIA 6800 level hardware. A change in the OpenGL description string for the NVIDIA 5200 fx was preventing Pixel Shaders from running optimally on the new G5 iMacs. The Hardware Shaders menu in the Graphics Options window has been simplified ("Pixel + Vertex Shaders" and "NV Shaders" are now a single option). GameRanger support has been added (special thanks to Scott Kevill!). NOTE: If you have multiple USB game controllers attached to your Mac and you experience control problems, remove all game controllers except the one you wish to play with before starting Halo. Support for USB gamepads and joysticks has been added. This new rasterizer may be used on ATI 9600/9700/9800 and NVIDIA 6800 level hardware. An "Advanced Pixel Shaders" option has been added to the Graphics Options window. The Mac code is now in sync with version 1.06 of the PC code (Build 612). (ie, English) retail version of Halo only. #Halo for mac history update#
This application will update all previous versions of Mac Halo to version 1.5.