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Halo for mac history
Halo for mac history













halo for mac history
  1. #Halo for mac history mac os x#
  2. #Halo for mac history update#
  3. #Halo for mac history code#
  4. #Halo for mac history Pc#
halo for mac history

#Halo for mac history Pc#

  • A PC game bug which prevented eMacs and other analog monitors with high refresh rates from syncing to 640x480 resolution has been fixed.
  • We strongly recommend disabling this new option on lower-end video hardware. This option is only available in the ATI Pixel Shader and NVIDIA NV shader modes.
  • A Model Reflections option has been added to the Halo Graphics Settings window.
  • Additional functionality which provides reflective surfaces for objects and vehicles on some NVIDIA hardware has been added to the NV Shaders rasterizer.
  • Previously, the game would spontaneously quit at launch on a monitor set to Thousands of colors if Windowed Mode and NV Shaders were active.
  • Halo now checks to make sure the main display is set to Millions of colors before trying to play in windowed mode.
  • Active camo no longer causes a hang when using the NV Shaders, and the effect works correctly even with model reflections off.
  • Gamers with video cards equipped with 128 MB or more VRAM may now set Halo's game resolution to greater than 1600x1200 if their monitor supports it.
  • Gamers with the new NVIDIA 6800 video hardware may play Halo using either the NV Shaders or ATI Pixel Shaders modes.
  • #Halo for mac history code#

    The PC code had been updated with a GameSpy Security Hot-Fix to prevent a malicious user from being able to shut down the game on the server.

  • The Mac code has been synchronized with version 1.05 of the PC code (Build 610).
  • A memory calculation bug in Macs with greater than 4GB of RAM has been fixed.
  • Added a check to make sure the path to the Users/user name/Documents folder was valid.
  • The rasterizer_fps console command is working again.
  • A problem in the Pixel Shaders where 2D overlays (menus, health & shield indicator, ammo indicator, etc) would turn bright blue has been fixed.
  • Minor optimizations have been made to the blur and warp screen effects on NVIDIA 5200 fx, 4 Ti, and 3 Ti hardware.
  • Optimizations to the Vertex Shaders rasterizer have been made for ATI 8500/9000/9200 hardware.
  • The plasma shield effect has been fixed on ATI 9600/9700/9800 level hardware.
  • A bug with night vision has been fixed on NVIDIA 5200 fx, 4 Ti, and 3 Ti hardware.
  • A bug with decal textures has been fixed on NVIDIA 5200 fx, 4 Ti, and 3 Ti hardware.
  • #Halo for mac history mac os x#

  • Lens flare effects have been greatly optimized for gamers using Mac OS X 10.3.5 or later.
  • This prevents performance loss and graphics bugs.
  • Model Reflections are now always active when using Pixel Shaders on ATI 9600/9700/9800 and NVIDIA 6800 level hardware.
  • A change in the OpenGL description string for the NVIDIA 5200 fx was preventing Pixel Shaders from running optimally on the new G5 iMacs.
  • The Hardware Shaders menu in the Graphics Options window has been simplified ("Pixel + Vertex Shaders" and "NV Shaders" are now a single option).
  • GameRanger support has been added (special thanks to Scott Kevill!).
  • NOTE: If you have multiple USB game controllers attached to your Mac and you experience control problems, remove all game controllers except the one you wish to play with before starting Halo.
  • Support for USB gamepads and joysticks has been added.
  • This new rasterizer may be used on ATI 9600/9700/9800 and NVIDIA 6800 level hardware.
  • An "Advanced Pixel Shaders" option has been added to the Graphics Options window.
  • The Mac code is now in sync with version 1.06 of the PC code (Build 612).
  • (ie, English) retail version of Halo only.

    #Halo for mac history update#

    This application will update all previous versions of Mac Halo to version 1.5.















    Halo for mac history